Shinobi World War
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An AU Naruto RPG
 
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 Physical Stat System

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PostSubject: Physical Stat System   Physical Stat System Icon_minitimeSat Jun 20, 2015 6:05 pm

As before, your rank will determine how many stats your character will have. The stat system is fairly simple really and is put in place to get a more clear view of how "powerful" your character really is. Tiers tend to give more leash than what is intended, our physical stat system will hopefully give a clear guideline of what you actually can do.

Starting Physical Stats: These are the amount of physical stats your character may start with, depending on their rank.

  • Genin/D-rank: 50
  • Chuunin/C-rank: 75
  • Special Jounin/B-rank: 100
  • Jounin/Anbu/A-rank: 150
  • Anbu Captain: 200
  • Kage/S-rank: 250


The following is a description of what entails the above distributed effects of your stats. You may distribute your stats in which ever way you please.
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PostSubject: Re: Physical Stat System   Physical Stat System Icon_minitimeSat Jun 20, 2015 6:06 pm

Strength:

0: You're pathetic. You can't even squash a fly.
1-15: You can inflict scratches and minor bruises on your enemy
16-30: You can inflict mild bruises
31-45: You can inflict major bruises, crack bones, and minor internal bleeding
46-60: You can shatter bones and dislocate joints
61-75: You can break entire limbs off and rupture internal organs with effort
76-90: At this level of strength, you can physically tear your opponent apart with relative ease. Furthermore, you're able to dent metal iron.
91-105: Congratulations! You can break concrete walls and pillars into dust with your bare hands and feet.

106-120: Have fun shoving your fist through solid steel you absolute try hard freak of nature.
121-135: You can collapse an average-sized house with a single blow.
136-150: You can smash an entire building apart with punches and kicks.

Note: It should be noted that the effects a person of a certain Strength tier can do still applies to opponents with lower durability tiers. For example, at a Strength of 76-90 you can tear opponents who have less than 76 Durability but can't do the same to people who have higher durability than that. Someone with a strength of 91-105 can still tear apart someone with durability less than 91, though. A person with the same strength tier as their opponent's durability tier can still break off bones and inflict any damage described to be less severe than that (bruises, dislocate joints, etc.) A person can't physically do much to harm an opponent whose durability tier is above their strength tier.

Note: You only notice a difference between people's Strength once one has 10+ stats in said area. IE. If someone with 50 strength was arm wrestling with someone who has 60 strength then the latter will win of course, however he will still struggle a bit.
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PostSubject: Re: Physical Stat System   Physical Stat System Icon_minitimeSat Jun 20, 2015 6:06 pm

Durability:
0: I can lightly poke you and my finger just might go right into your skin.
1-15: This is where the durability of the average human is. You can withstand physical attacks of this Strength level.
16-30: Your typical kunai and shuriken won't go past a centimeter into your flesh.
31-45: You will be unharmed by D-rank attacks. Attacks that would normally inflict major bruises will not do much harm to you.
46-60: Attacks that would normally damage your bones and the vital organs that they're protecting will not do much harm to you.
61-75: You will be unharmed by C-rank attacks.
76-90: Attacks that would normally break off limbs would not do much harm to you. At this level of durability, you can withstand the attacks of people with enough Strength that they can physically rip a person apart however they like.
91-105: You can tank attacks that can blow up a house

106-120: You can withstand B-rank attacks one at a time; however, if you're hit by multiple ones within a single post, then the extra attacks would deal appropriate damage to you.
121-135: You can withstand attacks that can blow up entire buildings
136-150: You've reached a level of durability where you can survive attacks that can destroy a skyscraper with mild injuries. You can also survive A-rank attacks (only one).
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PostSubject: Re: Physical Stat System   Physical Stat System Icon_minitimeSat Jun 20, 2015 6:07 pm

Speed: This basically entails how fast your character is. The max speed your character can track are things that are moving at speeds of +10 stats higher than your own, unless you have Bukijutsu as a skill. See Bukijutsu perks in the Skill System for more details on their perception boost.

0: A turtle is faster than you, you can barely even move.
1-5: You move at 2 meters per second.
6-10: You move at 4 meters per second.
11-15: You move at 6 meters per second.
16-20: You move at 8 meters per second.
21-25: You move at 10 meters per second.
26-30: You move at 12 meters per second.
31-35: You move at 14 meters per second.
36-40: You move at 16 meters per second.
41-45: You move at 18 meters per second.
46-50: You move at 20 meters per second.
51-55: You move at 22 meters per second.
56-60: You move at 24 meters per second.
61-65: You move at 26 meters per second.
66-70: You move at 28 meters per second.
71-75: You move at 30 meters per second.
76-80: You move at 32 meters per second.
81-85: You move at 34 meters per second.
86-90: You move at 36 meters per second.
91-95: You move at 38 meters per second.
96-100: You move at 40 meters per second.
101-105: You move at 42 meters per second.

106-110: You move at 44 meters per second.
111-115: You move at 46 meters per second.
116-120: You move at 48 meters per second.
121-125: You move at 50 meters per second.
126-130: You move at 52 meters per second.
131-135: You move at 54 meters per second.
136-140: You move at 56 meters per second.
141-145: You move at 58 meters per second.
146-150: You move at 60 meters per second.
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PostSubject: Re: Physical Stat System   Physical Stat System Icon_minitimeWed Jun 24, 2015 1:30 pm

Handseal Speed:

0: You take forever just to form one seal.
1-5: You can perform 1 Handseal in a second.
6-10: You can perform 2 Handseals in a second.
11-15: You can perform 3 Handseals in a second.
16-20: You can perform 4 Handseals in a second.
21-25: You can perform 5 Handseals in a second.
26-30: You can perform 6 Handseals in a second.
31-35: You can perform 7 Handseals in a second.
36-40: You can perform 8 Handseals in a second.
41-45: You can perform 9 Handseals in a second.
46-50: You can perform 10 Handseals in a second.
51-55: You can perform 11 Handseals in a second.
56-60: You can perform 12 Handseals in a second.
61-65: You can perform 13 Handseals in a second.
66-70: You can perform 14 Handseals in a second.
71-75: You can perform 15 Handseals in a second.
76-80: You can perform 16 Handseals in a second.
81-85: You can perform 17 Handseals in a second.
86-90: You can perform 18 Handseals in a second.
91-95: You can perform 19 Handseals in a second.
96-100: You can perform 20 Handseals in a second.
101-105: You can perform 21 Handseals in a second.

106-110: You can perform 22 Handseals in a second.
111-115: You can perform 23 Handseals in a second.
116-120: You can perform 24 Handseals in a second.
121-125: You can perform 25 Handseals in a second.
126-130: You can perform 26 Handseals in a second.
131-135: You can perform 27 Handseals in a second.
136-140: You can perform 28 Handseals in a second.
141-145: You can perform 29 Handseals in a second.
146-150: You can perform 30 Handseals in a second.
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PostSubject: Re: Physical Stat System   Physical Stat System Icon_minitimeWed Jun 24, 2015 1:30 pm

NOTE: Even though we have written up descriptions up to 150 stats, your character may only have up to 100 stats in a single stat. The last 50 stats of the 150 are descriptions for techniques which boost you over the 100 cap set for characters. Meaning if your character had 100 Speed but used Body Flicker which grants a speed boost, then you will use the appropriate speed description, being 130, since Body Flicker grants +30 Speed to the user.


Last edited by Webmaster on Sun Feb 21, 2016 4:34 pm; edited 1 time in total
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PostSubject: Re: Physical Stat System   Physical Stat System Icon_minitimeFri Nov 27, 2015 5:28 am

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