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 Jutsu, Elements and Summon Costs

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PostSubject: Jutsu, Elements and Summon Costs   Thu Jun 25, 2015 11:09 pm

Here on Shinobi Word War we use two different yet close systems of currency, known as Experience (or Exp) and Ryo. There are various ways to attain Exp and Ryo, with the main being missions. When completing missions you will be rewarded with Exp and Ryo, with the amount of each depending on the mission specifics and rank. Some missions will reward you with more Exp and others will give you more Ryo, depending on what exactly the mission is.
Below are the specifics for Exp and Ryo.

Exp: Experience deals with Jutsu and Summons as well as a summon's jutsu and your own elements or your summon's elements. If you're looking to buy a Jutsu or a Summon then you will need to pay for said Jutsu/Summon with Experience. This also counts for a Summon's Jutsu, your element and your summon's element. Attaining Exp is generally a bit harder than attaining Ryo, however the object bought with Exp generally has more value to a character than an item bought with Ryo. Due to Exp dealing with Jutsu and Summons, missions which involve combat or missions which involve the use of a few Jutsu or a Summon will generally pay better Exp than Ryo, depending on the creator's choice.

Ryo: Ryo is the money of the Shinobi World, used to buy items and weapons along with various other things within that direction. If you're looking to buy an item you created or some type of weapon/armor then you will need to pay Ryo for it. This also counts for abilities for said items/weapons/armor. Attaining Ryo is generally easier than attaining Exp, however it still needs to be worked for. D-C ranked missions which involve things such as delivering a note or package to someone generally don't involve combat or the use of jutsu thus the Ryo payout will generally be better than that of the mission's Exp payout, depending on the creator's choice.

As said before there are various ways to attain Exp and Ryo and this is a short description of what you can do to attain Shinobi World War currency.
Missions: Missions might be the best way for you to attain currency on our site.
Transfers: You can have someone (maybe a friend) send you Ryo to help you out however Exp can in no way be sent from one person to the other. You may under no circumstance send yourself Ryo (IE. From one character to one of your other characters.)
Events: Events also pay out both Exp and Ryo as a reward depending on the event specifics. Usually events will also have a bigger reward such as one of the Seven Swords of the Mist (SSM), or a mass payment to your village if your village won the event.
Posting: 100 EXP will be granted per 500 words written by a poster in non-mission/training threads. Any words that passed the mission or training requirement may receive this reward as well. If you're found abusing this system, you will be penalized.
Other: There could be other ways to attain Exp/Ryo however they must be approved by an admin. These "other" methods include things which are not listed in the above descriptions.


Last edited by The Great Pretender on Thu Jun 25, 2015 11:13 pm; edited 1 time in total
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PostSubject: Re: Jutsu, Elements and Summon Costs   Thu Jun 25, 2015 11:10 pm

Starting Experience and Ryo
Each character starts off with a set amount of Experience and Ryo according to their rank. The higher your starting rank, the higher your starting currency will be. This starting Experience and Ryo can be used for anything, though we suggest you use it for techniques and items to get you started.

Genin [D-rank]: 500 Exp and 500 Ryo
Chuunin [C-rank]: 1000 Exp and 1000 Ryo
Special Jounin [B-rank]: 1500 Exp and 1000 Ryo
Jounin/ANBU [A-rank]: 2000 Exp and 1500 Ryo
Jounin/ANBU/ANBU Captain [S-rank]: 3000 Exp and 2000 Ryo
Kage/Village Leader [S-rank]: 4000 Exp and 2500 Ryo

Note: Special Jounin and S-ranks are not allowed as starting ranks atm. ANBU also does not exist yet. These ranks will be opened as the memberbase increases and rp progresses.

Jutsu Cost: The following is the amount of Exp which jutsu costs to buy.
E-rank: 50 Exp
D-rank: 100 Exp
C-rank: 150 Exp
B-rank: 250 Exp
A-rank: 500 Exp
S-rank: 1000 Exp

Summon Cost: The following is the amount of Exp which summons costs to buy.
D-rank: 200 Exp
C-rank: 400 Exp
B-rank: 600 Exp
A-rank: 1000 Exp
S-rank: 1500 Exp

Summon Jutsu Cost: When buying a jutsu for one of your summonings, then you will have to pay x1.5 the normal jutsu cost according to the jutsu's rank.

Element Cost:

  • First Element: 500 Exp
  • Second Element: 750 Exp
  • Third Element: 1500 Exp
  • Fourth Element: 3000 Exp
  • Fifth Element: 4000 Exp

The costs above are the same for your character as well as for your summons. Buying an element for a summon does not mean all your summons get the element - the cost remains per element.

Advanced Release Cost:

  • First Advanced Release Element: 1500 Exp (500 Exp if it is your clan's advanced release.)
  • Second Advanced Release Element: 2000 Exp
  • Third Advanced Release Element: 3000 Exp
  • Fourth Advanced Release Element: 5000 Exp
  • Fifth Advanced Release Element: 6000 Exp

In order to purchase an Advanced Release Element, you first need to successfully implant the KKG which gives you that Advanced Release Element (IE. Senju will give you Wood Release.) You also need to have both the Elements which make up said Advanced Release Element (IE. Wood Release requires Water/Suiton and Earth/Doton.) The costs above are the same for your own character as well as your own summon's Advanced Release Element. The cost is per character/summon, buying one will not give all your summons the element you bought.
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PostSubject: Re: Jutsu, Elements and Summon Costs   Tue Aug 11, 2015 12:13 pm

You can now also gain 100 exp for every 500 words that pass the mission or training wc requirements.
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PostSubject: Re: Jutsu, Elements and Summon Costs   Tue Sep 22, 2015 9:22 am

Clan members buying their clan's advanced release now only pay 500 Exp. If you paid the previous amount, you can get the difference refunded.
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